Escape the hotel room in this horror game
Loop86 is a free adventure game created by indie developer LxmeStudios. Here, you will play the role of a reporter named Daniel Parker, who is tasked to find information about a man who died during a fire in his hotel room. However, as you work the case, you find yourself trapped.
Loop86 is a horror game combined with puzzle gameplay. Your goal is to escape from the hotel room. To do so, you will have to explore the room to find clues that can help you. However, the game does not really provide details on how to progress.
How do you play this game?
Loop86 is a story-based horror game. As mentioned, you play the reporter Daniel Parker, who is tasked to clarify the case of a man who died inside a hotel room. The hotel room has been reported haunted as people who stayed there went missing. To do your job, you went and stayed in it. Later, you find yourself trapped. Even more terrifying, a monster prevents you from escaping.
The controls of the game, which use both keyboard and mouse, are easy. WASD allows movement, while left-click lets you interact with objects. Right-clicking, meanwhile, enables you to zoom. Pressing Shift plus any movement keys enables you to run, and CTRL lets you crouch. However, while it is easy to learn, you will find that the controls are too sensitive, making it hard to control your movements.
Besides the sensitive controls, Loop86 does not provide much information on what to do once the game starts. With this, you will find yourself stuck in a situation or roaming around for minutes without knowing what to do. Additionally, hiding can get a little tedious since you only have one spot to hide, which is only a pitch-black screen rather than the peek corner that other games use.
Is the game good?
Overall, Loop86 is a solid entry that stands above various loop games. The game offers a good story and strong production value. Its looping corridor and the threat of the monster set a mood that is enough to give you the creeps. However, it would have been better if the players were informed of what to do instead of letting them roam around to figure things out on their own.